Welcome to my blog!
This is my very first post, and I’m glad you’ve found your way here. I’m starting this space to share the development of my gothic folk‑horror TTRPG and the ideas, inspirations, and oddities that shape it. I should say upfront: I can’t promise regular updates. Life, work, and family tend to set their own schedule. But whenever I do post, it will be something worth sharing.
Introducing My Gothic Folk‑Horror TTRPG
For nearly two years now, I’ve been quietly working on a tabletop roleplaying game rooted in the strange, the rural, and the uncanny. It’s a project shaped by the films that first pulled me toward folk horror: The Wicker Man, Blood on Satan’s Claw, Witchfinder General, and especially A Field in England, whose feverish, dreamlike atmosphere has become a guiding star for the tone of this game.
Like many designers, I didn’t start with a clear plan. At first, I built the game on the Powered by the Apocalypse framework. It worked—technically—but it didn’t feel right. The mechanics were too present, too talkative. I wanted something quieter, something that left room for dread, silence, and the slow tightening of tension. I wanted rules that stepped back so the story could step forward.
That changed when I discovered Liminal Horror, a lean and elegant hack of Cairn (itself a hack of Into the Odd). These systems offered exactly what I’d been searching for: simple mechanics that encourage dangerous choices, strange discoveries, and a sense that the world is always slightly off‑kilter. After studying them closely, I finally found the foundation my own game needed.
So what is this project?
It’s a gothic folk‑horror TTRPG about rural isolation, uncanny rituals, and the thin line between superstition and truth. It’s about characters who wander into places they shouldn’t, uncover things best left buried, and face forces older than the fields they walk on. It’s rules‑light, atmosphere‑heavy, and built to let the table shape the horror together. In the coming posts, I’ll share more about the mechanics, the setting, the inspirations, and the design decisions behind it all. I’ll also talk about the challenges, the false starts, and the moments where everything suddenly clicked into place.
For now, I’m simply excited to finally bring this project out of the shadows and into the light.
More soon.